local L0_1, L1_1
L0_1 = {}
L0_1.NEVER_TOKEN = 0
L0_1.FRAME_DELAY_TOKEN = 1
L0_1.FRAME_CANCEL_TOKEN = 2
ActionTokenType = L0_1
L0_1 = {}
L0_1.Replace = 0
L0_1.Add = 1
ParamLogicType = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.WitchTimeDurationScaledByEvadedAttack = 1
L0_1.InfiniteDuration = 2
LevelBuffSpecial = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.Priority = 1
L0_1.DurabilityAsc = 2
L0_1.DurabilityDes = 3
L0_1.All = 4
SortModifierType = L0_1
L0_1 = {}
L0_1.PreferTargetToInput = 0
L0_1.OnlyInput = 1
L0_1.OnlyTarget = 2
L0_1.PreferTargetToCamera = 3
L0_1.OnlyCamera = 4
TurnMode = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.ElementLevelCo = 1
SystemValuerType = L0_1
L0_1 = {}
L0_1.Center = 0
GetPosType = L0_1
L0_1 = {}
L0_1.Caster = 0
L0_1.Self = 1
DamageAttacker = L0_1
L0_1 = {}
L0_1.XiaoUlt = 0
L0_1.KleeMineExplode = 1
L0_1.GearSpring = 2
L0_1.MaxValue = 3
RocketJumpType = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.Normal = 1
L0_1.Disappear = 2
KillSelfType = L0_1
L0_1 = {}
L0_1.LevelControl = 0
L0_1.BigWorldOnly = 1
L0_1.ForceDrop = 2
DropElemBallType = L0_1
L0_1 = {}
L0_1.WindEffect = 0
EffectType = L0_1
